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Modelling an alien

( page 2 )

Two: Adding the side lobes

The side lobes are created from a Sphere primitive. It is rotated 90u in x so that the poles of the sphere are pointing in the correct direction. It is then scaled in z. Maya's on-screen manipulators make it simple to translate, scale or rotate objects and CVs on any axis.

The sphere is deformed so that it curls around the head surface conforming to its shape. This is done by selecting groups of CVs at a time and moving and rotating them in Top view.

In the Perspective view, more shaping of the sphere is done to really make it fit the head surface. Groups of CVs were scaled along the x and z axes to further shape the lobe and a little bit of twist to the front helped tuck it into the gap between the head surface and the extrude.


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